List of snowboard tricks
Snowboard tricks are aerials or maneuvers performed on snowboards for fun, or in competitions. Most often, these maneuvers are performed on obstacles such as jumps, halfpipes, quarterpipes, hips, handrails, funboxes, or ledges, or on the surface of the snow. Many have their origins in older board sports such as skateboarding and surfing.
Please note: Trick names may vary by location and/or region.
Snowboard trick nomenclature
Snowboard tricks are named in the same manner that earlier board sports (skateboarding, surfing) named their maneuvers.
Stances
;Regular: Rides with left foot forward in natural stance.
;Nollie: A trick in which the snowboarder springs off the nose of the board and into the air.
;Nose Grab: The front hand grabs the nose of the snowboard.
The term "Cab" in snowboarding generally refers to any switch-frontside spin (no matter what the amount of rotation) on any feature (halfpipe, jumps, rails, boxes). For example, a "switch-frontside 1080 double cork" off a jump would be referred to as a "cab 1080 double cork". The term was originally only applied to a switch-frontside 360 in a halfpipe in which a rider would take off a wall switch, spin 360 degrees frontside, and land on their comfortable stance (regular/goofy). Therefore, the term Cab only applied to tricks in the halfpipe in which rotations were in full 360 increments, such as a "Cab 360" or "Cab 720." For example, since a switch-frontside 540 would land a rider in the same switch position they took off from in the halfpipe, it was not referred to as a "Cab 540" because the rider did not take off switch, spin frontside, and land in their comfortable stance.
A Half-Cab is a switch-frontside 180 spin.
An alley-oop is a spin performed in a halfpipe or quarterpipe in which the spin is rotated in the opposite direction of the air. For example, performing a frontside rotation on the backside wall of a halfpipe, or spinning clockwise while traveling right-to-left through the air on a quarterpipe would mean the spin was alley-oop.
Hard Way: A term used when spinning onto a feature or off a jump using your opposite edge to start the direction of your spin. Example- If a regular rider was to spin Hard Way front side 270 onto rail, they would start that spin off their toe side edge. That would make the trick a Hard Way front side 270. Opposite of the traditional front side rotation starting with your heel edge. Same applies to goofy riders.
Flips and inverted rotations
;Back flip: Flipping backward off of a jump.
:;Layout Backflip: A variation of a regular backflip, but with the body fully extended. This can be done barrel-style, or more in the wildcat style of backflip.
;Front flip: Flipping forward off of a jump.
;Wildcat: A backflip performed on a straight jump, with an axis of rotation in which the snowboarder flips in a cartwheel-like fashion, over the tail of their snowboard.
;Tamedog: A frontflip performed on a straight jump, with an axis of rotation in which the snowboarder flips in a forward, cartwheel-like fashion over the nose of their snowboard.
:;Superman Flip: A variation of the Tamedog, where you fully extend your body for the first half of the rotation, and then tuck up before you land to finish the rotation. Most commonly done off of larger jumps.
;Cork: Spins are corked or corkscrew when the axis of the spin allows for the snowboarder to be oriented sideways or upside-down in the air, typically without becoming completely inverted (though the head and shoulders should drop below the relative position of the board). Peter Line is credited with originating the corked spin and first landing it on film in Transworld Snowboarding Video Magazine Vol 1. A Double-Cork refers to a rotation in which a snowboarder inverts or orients themselves sideways at two distinct times during an aerial rotation. David Benedek is the originator of the Double-Cork in the Half-pipe, but the Double-Cork is also a very common trick in Big-Air competitions. Shaun White is known for making this trick famous in the half-pipe. Several snowboarders have recently extended the limits of technical snowboarding by performing triple-cork variations, Torstein Horgmo being the first to land one in competition. In 2011, Mark McMorris landed the first backside triple cork 1440s. In April 2015, British snowboarder and Winter Olympic medallist Billy Morgan landed the world's first quadruple cork 1800.
;Lando-Roll: A Frontside cork 540/720 method done by Alaskan snowboarder Mark Landvik.
;Backside Misty: After a rider learns the basic backside 540 off the toes, the Misty Flip can be an easy next progression step. Misty Flip is quite different than the backside rodeo, because instead of corking over the heel edge with a back flip motion, the Misty corks off the toe edge specifically and has more of a Front Flip in the beginning of the trick, followed by a side flip coming out to the landing.
;Frontside Misty: The Frontside misty ends up looking quite a bit like a frontside rodeo in the middle of the trick, but at take off the rider uses a more frontflip type of motion to start the trick. The frontside Misty can only be done off the toes and the rider will wind up to spin frontside, then snap their trailing shoulder towards their front foot and the lead shoulder will release towards the sky. as they unwind at takeoff release. Usually grabbing Indy, the rider follows the lead shoulder through the rotation to 540, 720 and even 900.
;Chicane: A chicane is a rarely done trick that involves doing a frontside 180 with a front flip on the horizontal axis. Opposite of the 90 roll, the chicane is frontside 90, tuck front flip, 90 degrees more to land switch, or vice versa.
;Underflip: A backflip with a frontside 180 on the vertical axis, as opposed to the frontside cork 540, which is typically performed more off-axis.
;Frontside Rodeo: The basic frontside rodeo is performed as a 540. It essentially falls into a grey area between an off-axis frontside 540 and a frontside 180 with a backflip blended into it. The grab choice and different line and pop factors can make it more flippy or more of an off-axis spin. Frontside rodeo can be done off the heels or toes and with a little more spin on the horizontal axis can go to 720 or 900. The bigger the horizontal spin, the later the inverted part of the rotation should be. Gaining control on big spin rodeos may lead to a double cork or a second flip rotation in the spin, if the rider has developed a comfort level with double flips on a trampoline or other gymnastic environment.;Rodeo flip; frontside rodeo: A frontward-flipping frontside spin done off the toe edge. Most commonly performed with a 540° rotation, but also performed as a 720°, 900°, etc..
;Backside Rodeo flip: A backward-flipping backside spin, originated by Peter Line and first captured on film in Mack Dawg Productions’ Simple Pleasures. Most commonly performed with a 540° rotation, but also performed as a 720°, 900°, etc..
;Ninety Roll: A trick performed by back-flipping toward the landing of a jump, with a total rotation of 180° backside (i.e. spin 90° backside-backflip-spin 90°), therefore landing fakie. Essentially, this is a backside 180 backflip. This trick is sometimes confused with a backside Rodeo, though the Ninety Roll has a much more linear axis of rotation.
;Rippey flip: A back-flipping frontside 360°, otherwise known as a "full" in gymnastics. Named after its originator, Jim Rippey, although already performed 5 years earlier by former pro skateboarder and snowboarder John Cardiel.
;Crippler: An inverted 540 degree spin performed on the frontside wall of the halfpipe.
;McTwist: A forward-flipping backside 540, performed in a halfpipe, quarterpipe, or similar obstacle. The rotation may continue beyond 540° (e.g., McTwist 720). The origin of this trick comes from vert ramp skateboarding, and was first performed on a skateboard by Mike McGill.
:;Double McTwist (The Tomahawk): Shaun White is credited as the creator of the Double McTwist 1260, but Ben Stewart performs the trick in some of the earliest archival footage. Shaun White was the first athlete to perform the trick in competition at the 2010 Winter Olympics giving it worldwide recognition and giving it the name "Tomahawk". Since then, numerous athletes have performed the Double McTwist 1260 including Iouri Podladtchikov.
;Haakon flip: An aerial maneuver performed in a halfpipe by taking off backwards, and performing an inverted 720° rotation. The rotation mimics a half-cab leading to McTwist, and is named after freestyle legend Terje Haakonsen of Norway.
;Michalchuk: A trademark flip first performed in the halfpipe by Michael Michalchuk. A flat-spinning, on-axis backflip often grabbing melon, indy or method and rotating 540 degrees.
:;Doublechuk: A variation of the Michalchuk, but with two backflip rotations.
;Sato flip: Halfpipe trick done by Rob Kingwill (Sato is the Japanese word for sugar). It is something like a frontside McTwist. The rider rides up the transition of the pipe as if doing a frontside 540°, pops in the air and grabs frontside, then throws head, shoulders, and hips down.
Inverted hand plants
;Invert: Overlaying term for handstands on the edge of a halfpipe
;Handplant: A 180° degree handplant in which the rear hand is planted on the lip of the wall and the rotation is frontside.
;Sad plant: An invert with a sad grab (melon grab).
;Elguerial: An invert where the halfpipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward. Named after Eddie Elguera.
;Eggplant: A one-handed 180° invert in which the front hand is planted on the lip of the wall and the rotation is backside.
;Eggflip: An eggplant where the rider chooses to flip over in order to re-enter the pipe instead or rotating 180 degrees. This trick is performed forward to fakie or switch (fakie to forward).
;McEgg: An invert where the rider plants the front hand on the wall, rotated 540 degrees in a backside direction and lands riding forward.
;Andrecht: A rear handed backside handplant with a front-handed grab.<ref name="FISJudge"/>
;Miller flip: A 360° frontside handplant to fakie.
;Layback: A non-inverted handplant in which the leading hand is planted during a slide. The rider literally lays back, hence the name.
;HoHo: An invert but both hands are planted at the top of the halfpipe.
;Killer Stand: You make an invert but you also take your back/rear hand on front hand's elbow.
;Fresh: An invert (front hand) but back flip is boned; no grab
;J-Tear: Inverted frontside 540 with a hand plant in the middle. Originally a variation on the Jacoby Terror Air. This trick was invented by Mike Jacoby for a contest that didn't allow inverted aerials; inverted handplants, however, were acceptable.
Slides
Slides are tricks performed along the surface of obstacles like handrails and funboxes. In skateboarding, slides are distinguished from grinds because some tricks are performed by sliding on the surface of the skateboard, and others are performed by grinding on the trucks of the skateboard. However, because snowboards don't have trucks, the term grind doesn't apply to these types of maneuvers. They can still be called grinds.
Many rail maneuvers are identified as frontside or backside, and these refer to the way in which the snowboarder approaches the obstacle. Frontside refers to a trick performed where a snowboarder approaches an obstacle that is in front of the toe edge of their snowboard. Backside refers to a trick performed in which a snowboarder approaches an obstacle that is behind the heel edge of their board. The direction that the snowboarder is facing while riding the obstacle has no bearing on the frontside or backside identifier. The frontside and backside identifiers are not used when a snowboarder travels straight toward the obstacle.
;50-50: A slide in which a snowboarder rides straight along a rail or other obstacle.<ref name="FISJudge" /> This trick has its origin in skateboarding, where the trick is performed with both skateboard trucks grinding along a rail.
;Boardslide: A slide performed where the riders leading foot passes over the rail on approach, with their snowboard traveling perpendicular along the rail or other obstacle.<ref name="FISJudge" /> When performing a frontside boardslide, the snowboarder is facing uphill. When performing a backside boardslide, a snowboarder is facing downhill. This is often confusing to new riders learning the trick because with a frontside boardslide you are moving backward and with a backside boardslide you are moving forward.
;Lipslide: A slide performed where the rider's trailing foot passes over the rail on approach, with their snowboard traveling perpendicular along the rail or other obstacle.<ref name="FISJudge" /> When performing a frontside lipslide, the snowboarder is facing downhill. When performing a backside lipslide, a snowboarder is facing uphill.
;Bluntslide: A slide performed where the rider's leading foot passes over the rail on approach, with their snowboard traveling perpendicular and trailing foot directly above the rail or other obstacle (like a tailslide). When performing a frontside bluntslide, the snowboarder is facing uphill. When performing a backside bluntslide, the snowboarder is facing downhill.
;Noseblunt: A slide performed where the rider's trailing foot passes over the rail on approach, with their snowboard traveling perpendicular and leading foot directly above the rail or other obstacle (like a noseslide). When performing a frontside noseblunt, the snowboarder is facing downhill. When performing a backside noseblunt, the snowboarder is facing uphill.
;Noseslide: Similar to a boardslide or lipslide, but only the nose of the board is on the feature. Proper noseslides are done with the feature directly under the front foot or farther out towards the nose.
;Tailslide: Similar to a boardslide or lipslide, but only the tail of the board is on the feature. Proper tailslides are done with the feature directly under the back foot or farther out towards the tail.<ref name="FISJudge" />
;Nosepress: A trick performed by sliding along an obstacle, with pressure being put on the nose of the board, such that the tail of the board is raised in the air.<ref name="FISJudge" />
;Tailpress: A trick performed by sliding along an obstacle, with pressure being put on the tail of the board, such that the nose of the board is raised in the air.<ref name="FISJudge" />
;MJ: A slide that somewhat resembles a 50-50, a snowboarder slides along an obstacle on their toe edge, reminiscent of a dance move made popular by Michael Jackson.
;HJ: A slide that somewhat resembles a 50-50, a snowboarder slides along an obstacle on their heel edge.
;Zeach: Any rail maneuver where the board is not solidly locked into the intended position. Named after Zach Leach, who popularized feeble or smith-esque slides in the early 2000s.
;The Gutterball: The Gutterball is a one footed (front foot is strapped in and the rear foot is unstrapped ) front boardslide with a backhanded seatbelt nose grab, resembling the body position that someone would have after releasing a bowling ball down a bowling ally. This trick was invented and named by Jeremy Cameron which won him a first place in the Morrow Snowboards "FAME WAR" Best Trick contest in 2009.
Stalls
Stalls in snowboarding are derived from similar tricks in skateboarding, and are typically performed in halfpipes or on similar obstacles. Variations have been adapted as snowboards do not have trucks and wheels.
;Nose-pick: Stalling on an object with the nose of the snowboard, while grabbing frontside, and then jumping back off the object into the jump you came off.
;Board-stall; Disaster: A trick performed when a rider stalls on an object with their snowboard, with the point of contact between both bindings. The Disaster variation comes from skateboarding, and involves performing a frontside or backside 180 before stalling on the lip of the obstacle, and then re-entering.
;Nose-stall: Similar to a board-stall, this variation involves stalling on the nose of the snowboard at the top of a transition or obstacle.
;Tail-stall: The opposite of a nose-stall, this trick involves stalling on an obstacle with the tail of the snowboard. Often performed by approaching an obstacle fakie or by doing a 180 after approaching the feature normally,
;Blunt-stall: Mimicking skateboarding, and similar to a board-stall, this trick is performed by stalling on an object with the tail of the board (blunt stall), or the nose of the board (nose blunt stall). Distinguished from a nose-stall or tail-stall because during the stall, most of the snowboard will be positioned above the obstacle and point of contact.
(most if not all stalls are referred to as nose or tail presses in current snowboarding whether or not they are actually tail and nose stalls or blunt stalls. blunt stalls are considered to be more stylish forms of nose or tail presses however.)
;Tail-block: A trick typically performed on the snow at the peak of a transition, or occasionally on an object, in which the snowboarder springs up and stands on the tail of their board while grabbing the nose of the board.
;Nose-block: Similar to a tail-block, but performed by standing on the nose while grabbing the tail of the board.
Tweaks and variations
;One-footed: Tricks performed with one foot removed from the binding (typically the rear foot) are referred to as one-footed tricks. One footed tricks include fast plants in which the rear foot is dropped and initiates a straight air or rotation, the boneless, which is a fast-plant with a grab; and the no-comply, which is a front-footed fast plant.
;Shifty: An aerial trick in which a snowboarder twists their body, rotating their board 90° and then returning it to its original position before landing. This trick can be performed frontside or backside, and also in variation with other tricks and spins.
;Stiffy: Any grab where both the legs are boned-out (straightened as much as possible). Typically performed as a variation of a mute or frontside grab.
;Stink-bug: Grabbing Frontside or Mute with the rider's elbow passing to the inside of the knees. Style conventions dictate that during a grab, the elbow should be positioned to the outside of the knee.
;Tuck knee: Where the knee of either leg is dropped down to touch the top of the board. When referring to snowboarding it means that the rider attempts to put their knee on the board by putting their knee underneath the torso and then pulling down to the board.
;Tweak: A term used in western ski areas for when a trick is highly refined in movement, such as with legs or arms fully extended, to give maximum aesthetic quality to a trick. Demonstrates high technical ability, much like in gymnastics.
;Poke: A grab trick in which the front leg only or back leg only is boned-out.
Miscellaneous tricks and identifiers
;Jib : To ride on any surface that is not snow, or to ride on any feature in a non-traditional way. I.e. tapping or spinning on a death cookie or snow embankment.
;Butter : While traveling along the surface of the snow, this trick is performed by pressuring either the nose or tail of the snowboard in such a way that the opposite half of the snowboard lifts off of the snow, allowing for a pivot-like rotation. A butter can be performed as a partial rotation (90°), which is then reverted, as a continuous rotation (180°, 360°, etc.), or as a lead-in to an aerial maneuver. (butters are similar to blunt slides in skateboarding)
;Manual; Nose manual: While riding along the snow, pressuring the nose or tail such that the opposite end of the board is raised in the air.
;Pretzel: Concluding a slide trick with a 270° spin opposite the direction in which you did a rotation during the trick's initiation.
;Sameway or Bagel: Like a Pretzel, but spinning 270° off the rail in the same direction as you got on.
;Disaster: When riding a wall ride, the rider performs a backside or frontside 180° spin and then stalls on the top of the wallride
;Bonk: To tap an object or obstacle with your board.
;Penguin Walk: To 'walk' while strapped into a snowboard by alternatively springing from nose to tail, propelling the snowboarder forward in a walking fashion. Also known as a "Crab" or "Duck" walk. This is an easy way to drop in to a slope after strapping in once you have the hang of it.
;Tail or Nose Tap: Quickly tapping your tail or nose on a feature in the snow, or quickly tapping your nose or tail on the end of a rail or box just before you ride off of it.
;Revert: To continue spinning on the snow after landing a jump in which a spinning trick was performed. This typically occurs unintentionally when the snowboarder cannot stop rotating as they land their trick. Alternatively, this term can refer to a 'return' to riding position after performing a butter or rail trick in which there was some rotation performed. In this case, it is often the reversal of a prior, partial rotation, returning the snowboarder to their original stance. For example, a revert carve, starts as a normal toe side carve, but then swivels a backside 180, and exits carving the opposite direction riding toe sided switch.
Please note: Trick names may vary by location and/or region.
Snowboard trick nomenclature
Snowboard tricks are named in the same manner that earlier board sports (skateboarding, surfing) named their maneuvers.
Stances
;Regular: Rides with left foot forward in natural stance.
;Nollie: A trick in which the snowboarder springs off the nose of the board and into the air.
;Nose Grab: The front hand grabs the nose of the snowboard.
The term "Cab" in snowboarding generally refers to any switch-frontside spin (no matter what the amount of rotation) on any feature (halfpipe, jumps, rails, boxes). For example, a "switch-frontside 1080 double cork" off a jump would be referred to as a "cab 1080 double cork". The term was originally only applied to a switch-frontside 360 in a halfpipe in which a rider would take off a wall switch, spin 360 degrees frontside, and land on their comfortable stance (regular/goofy). Therefore, the term Cab only applied to tricks in the halfpipe in which rotations were in full 360 increments, such as a "Cab 360" or "Cab 720." For example, since a switch-frontside 540 would land a rider in the same switch position they took off from in the halfpipe, it was not referred to as a "Cab 540" because the rider did not take off switch, spin frontside, and land in their comfortable stance.
A Half-Cab is a switch-frontside 180 spin.
An alley-oop is a spin performed in a halfpipe or quarterpipe in which the spin is rotated in the opposite direction of the air. For example, performing a frontside rotation on the backside wall of a halfpipe, or spinning clockwise while traveling right-to-left through the air on a quarterpipe would mean the spin was alley-oop.
Hard Way: A term used when spinning onto a feature or off a jump using your opposite edge to start the direction of your spin. Example- If a regular rider was to spin Hard Way front side 270 onto rail, they would start that spin off their toe side edge. That would make the trick a Hard Way front side 270. Opposite of the traditional front side rotation starting with your heel edge. Same applies to goofy riders.
Flips and inverted rotations
;Back flip: Flipping backward off of a jump.
:;Layout Backflip: A variation of a regular backflip, but with the body fully extended. This can be done barrel-style, or more in the wildcat style of backflip.
;Front flip: Flipping forward off of a jump.
;Wildcat: A backflip performed on a straight jump, with an axis of rotation in which the snowboarder flips in a cartwheel-like fashion, over the tail of their snowboard.
;Tamedog: A frontflip performed on a straight jump, with an axis of rotation in which the snowboarder flips in a forward, cartwheel-like fashion over the nose of their snowboard.
:;Superman Flip: A variation of the Tamedog, where you fully extend your body for the first half of the rotation, and then tuck up before you land to finish the rotation. Most commonly done off of larger jumps.
;Cork: Spins are corked or corkscrew when the axis of the spin allows for the snowboarder to be oriented sideways or upside-down in the air, typically without becoming completely inverted (though the head and shoulders should drop below the relative position of the board). Peter Line is credited with originating the corked spin and first landing it on film in Transworld Snowboarding Video Magazine Vol 1. A Double-Cork refers to a rotation in which a snowboarder inverts or orients themselves sideways at two distinct times during an aerial rotation. David Benedek is the originator of the Double-Cork in the Half-pipe, but the Double-Cork is also a very common trick in Big-Air competitions. Shaun White is known for making this trick famous in the half-pipe. Several snowboarders have recently extended the limits of technical snowboarding by performing triple-cork variations, Torstein Horgmo being the first to land one in competition. In 2011, Mark McMorris landed the first backside triple cork 1440s. In April 2015, British snowboarder and Winter Olympic medallist Billy Morgan landed the world's first quadruple cork 1800.
;Lando-Roll: A Frontside cork 540/720 method done by Alaskan snowboarder Mark Landvik.
;Backside Misty: After a rider learns the basic backside 540 off the toes, the Misty Flip can be an easy next progression step. Misty Flip is quite different than the backside rodeo, because instead of corking over the heel edge with a back flip motion, the Misty corks off the toe edge specifically and has more of a Front Flip in the beginning of the trick, followed by a side flip coming out to the landing.
;Frontside Misty: The Frontside misty ends up looking quite a bit like a frontside rodeo in the middle of the trick, but at take off the rider uses a more frontflip type of motion to start the trick. The frontside Misty can only be done off the toes and the rider will wind up to spin frontside, then snap their trailing shoulder towards their front foot and the lead shoulder will release towards the sky. as they unwind at takeoff release. Usually grabbing Indy, the rider follows the lead shoulder through the rotation to 540, 720 and even 900.
;Chicane: A chicane is a rarely done trick that involves doing a frontside 180 with a front flip on the horizontal axis. Opposite of the 90 roll, the chicane is frontside 90, tuck front flip, 90 degrees more to land switch, or vice versa.
;Underflip: A backflip with a frontside 180 on the vertical axis, as opposed to the frontside cork 540, which is typically performed more off-axis.
;Frontside Rodeo: The basic frontside rodeo is performed as a 540. It essentially falls into a grey area between an off-axis frontside 540 and a frontside 180 with a backflip blended into it. The grab choice and different line and pop factors can make it more flippy or more of an off-axis spin. Frontside rodeo can be done off the heels or toes and with a little more spin on the horizontal axis can go to 720 or 900. The bigger the horizontal spin, the later the inverted part of the rotation should be. Gaining control on big spin rodeos may lead to a double cork or a second flip rotation in the spin, if the rider has developed a comfort level with double flips on a trampoline or other gymnastic environment.;Rodeo flip; frontside rodeo: A frontward-flipping frontside spin done off the toe edge. Most commonly performed with a 540° rotation, but also performed as a 720°, 900°, etc..
;Backside Rodeo flip: A backward-flipping backside spin, originated by Peter Line and first captured on film in Mack Dawg Productions’ Simple Pleasures. Most commonly performed with a 540° rotation, but also performed as a 720°, 900°, etc..
;Ninety Roll: A trick performed by back-flipping toward the landing of a jump, with a total rotation of 180° backside (i.e. spin 90° backside-backflip-spin 90°), therefore landing fakie. Essentially, this is a backside 180 backflip. This trick is sometimes confused with a backside Rodeo, though the Ninety Roll has a much more linear axis of rotation.
;Rippey flip: A back-flipping frontside 360°, otherwise known as a "full" in gymnastics. Named after its originator, Jim Rippey, although already performed 5 years earlier by former pro skateboarder and snowboarder John Cardiel.
;Crippler: An inverted 540 degree spin performed on the frontside wall of the halfpipe.
;McTwist: A forward-flipping backside 540, performed in a halfpipe, quarterpipe, or similar obstacle. The rotation may continue beyond 540° (e.g., McTwist 720). The origin of this trick comes from vert ramp skateboarding, and was first performed on a skateboard by Mike McGill.
:;Double McTwist (The Tomahawk): Shaun White is credited as the creator of the Double McTwist 1260, but Ben Stewart performs the trick in some of the earliest archival footage. Shaun White was the first athlete to perform the trick in competition at the 2010 Winter Olympics giving it worldwide recognition and giving it the name "Tomahawk". Since then, numerous athletes have performed the Double McTwist 1260 including Iouri Podladtchikov.
;Haakon flip: An aerial maneuver performed in a halfpipe by taking off backwards, and performing an inverted 720° rotation. The rotation mimics a half-cab leading to McTwist, and is named after freestyle legend Terje Haakonsen of Norway.
;Michalchuk: A trademark flip first performed in the halfpipe by Michael Michalchuk. A flat-spinning, on-axis backflip often grabbing melon, indy or method and rotating 540 degrees.
:;Doublechuk: A variation of the Michalchuk, but with two backflip rotations.
;Sato flip: Halfpipe trick done by Rob Kingwill (Sato is the Japanese word for sugar). It is something like a frontside McTwist. The rider rides up the transition of the pipe as if doing a frontside 540°, pops in the air and grabs frontside, then throws head, shoulders, and hips down.
Inverted hand plants
;Invert: Overlaying term for handstands on the edge of a halfpipe
;Handplant: A 180° degree handplant in which the rear hand is planted on the lip of the wall and the rotation is frontside.
;Sad plant: An invert with a sad grab (melon grab).
;Elguerial: An invert where the halfpipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward. Named after Eddie Elguera.
;Eggplant: A one-handed 180° invert in which the front hand is planted on the lip of the wall and the rotation is backside.
;Eggflip: An eggplant where the rider chooses to flip over in order to re-enter the pipe instead or rotating 180 degrees. This trick is performed forward to fakie or switch (fakie to forward).
;McEgg: An invert where the rider plants the front hand on the wall, rotated 540 degrees in a backside direction and lands riding forward.
;Andrecht: A rear handed backside handplant with a front-handed grab.<ref name="FISJudge"/>
;Miller flip: A 360° frontside handplant to fakie.
;Layback: A non-inverted handplant in which the leading hand is planted during a slide. The rider literally lays back, hence the name.
;HoHo: An invert but both hands are planted at the top of the halfpipe.
;Killer Stand: You make an invert but you also take your back/rear hand on front hand's elbow.
;Fresh: An invert (front hand) but back flip is boned; no grab
;J-Tear: Inverted frontside 540 with a hand plant in the middle. Originally a variation on the Jacoby Terror Air. This trick was invented by Mike Jacoby for a contest that didn't allow inverted aerials; inverted handplants, however, were acceptable.
Slides
Slides are tricks performed along the surface of obstacles like handrails and funboxes. In skateboarding, slides are distinguished from grinds because some tricks are performed by sliding on the surface of the skateboard, and others are performed by grinding on the trucks of the skateboard. However, because snowboards don't have trucks, the term grind doesn't apply to these types of maneuvers. They can still be called grinds.
Many rail maneuvers are identified as frontside or backside, and these refer to the way in which the snowboarder approaches the obstacle. Frontside refers to a trick performed where a snowboarder approaches an obstacle that is in front of the toe edge of their snowboard. Backside refers to a trick performed in which a snowboarder approaches an obstacle that is behind the heel edge of their board. The direction that the snowboarder is facing while riding the obstacle has no bearing on the frontside or backside identifier. The frontside and backside identifiers are not used when a snowboarder travels straight toward the obstacle.
;50-50: A slide in which a snowboarder rides straight along a rail or other obstacle.<ref name="FISJudge" /> This trick has its origin in skateboarding, where the trick is performed with both skateboard trucks grinding along a rail.
;Boardslide: A slide performed where the riders leading foot passes over the rail on approach, with their snowboard traveling perpendicular along the rail or other obstacle.<ref name="FISJudge" /> When performing a frontside boardslide, the snowboarder is facing uphill. When performing a backside boardslide, a snowboarder is facing downhill. This is often confusing to new riders learning the trick because with a frontside boardslide you are moving backward and with a backside boardslide you are moving forward.
;Lipslide: A slide performed where the rider's trailing foot passes over the rail on approach, with their snowboard traveling perpendicular along the rail or other obstacle.<ref name="FISJudge" /> When performing a frontside lipslide, the snowboarder is facing downhill. When performing a backside lipslide, a snowboarder is facing uphill.
;Bluntslide: A slide performed where the rider's leading foot passes over the rail on approach, with their snowboard traveling perpendicular and trailing foot directly above the rail or other obstacle (like a tailslide). When performing a frontside bluntslide, the snowboarder is facing uphill. When performing a backside bluntslide, the snowboarder is facing downhill.
;Noseblunt: A slide performed where the rider's trailing foot passes over the rail on approach, with their snowboard traveling perpendicular and leading foot directly above the rail or other obstacle (like a noseslide). When performing a frontside noseblunt, the snowboarder is facing downhill. When performing a backside noseblunt, the snowboarder is facing uphill.
;Noseslide: Similar to a boardslide or lipslide, but only the nose of the board is on the feature. Proper noseslides are done with the feature directly under the front foot or farther out towards the nose.
;Tailslide: Similar to a boardslide or lipslide, but only the tail of the board is on the feature. Proper tailslides are done with the feature directly under the back foot or farther out towards the tail.<ref name="FISJudge" />
;Nosepress: A trick performed by sliding along an obstacle, with pressure being put on the nose of the board, such that the tail of the board is raised in the air.<ref name="FISJudge" />
;Tailpress: A trick performed by sliding along an obstacle, with pressure being put on the tail of the board, such that the nose of the board is raised in the air.<ref name="FISJudge" />
;MJ: A slide that somewhat resembles a 50-50, a snowboarder slides along an obstacle on their toe edge, reminiscent of a dance move made popular by Michael Jackson.
;HJ: A slide that somewhat resembles a 50-50, a snowboarder slides along an obstacle on their heel edge.
;Zeach: Any rail maneuver where the board is not solidly locked into the intended position. Named after Zach Leach, who popularized feeble or smith-esque slides in the early 2000s.
;The Gutterball: The Gutterball is a one footed (front foot is strapped in and the rear foot is unstrapped ) front boardslide with a backhanded seatbelt nose grab, resembling the body position that someone would have after releasing a bowling ball down a bowling ally. This trick was invented and named by Jeremy Cameron which won him a first place in the Morrow Snowboards "FAME WAR" Best Trick contest in 2009.
Stalls
Stalls in snowboarding are derived from similar tricks in skateboarding, and are typically performed in halfpipes or on similar obstacles. Variations have been adapted as snowboards do not have trucks and wheels.
;Nose-pick: Stalling on an object with the nose of the snowboard, while grabbing frontside, and then jumping back off the object into the jump you came off.
;Board-stall; Disaster: A trick performed when a rider stalls on an object with their snowboard, with the point of contact between both bindings. The Disaster variation comes from skateboarding, and involves performing a frontside or backside 180 before stalling on the lip of the obstacle, and then re-entering.
;Nose-stall: Similar to a board-stall, this variation involves stalling on the nose of the snowboard at the top of a transition or obstacle.
;Tail-stall: The opposite of a nose-stall, this trick involves stalling on an obstacle with the tail of the snowboard. Often performed by approaching an obstacle fakie or by doing a 180 after approaching the feature normally,
;Blunt-stall: Mimicking skateboarding, and similar to a board-stall, this trick is performed by stalling on an object with the tail of the board (blunt stall), or the nose of the board (nose blunt stall). Distinguished from a nose-stall or tail-stall because during the stall, most of the snowboard will be positioned above the obstacle and point of contact.
(most if not all stalls are referred to as nose or tail presses in current snowboarding whether or not they are actually tail and nose stalls or blunt stalls. blunt stalls are considered to be more stylish forms of nose or tail presses however.)
;Tail-block: A trick typically performed on the snow at the peak of a transition, or occasionally on an object, in which the snowboarder springs up and stands on the tail of their board while grabbing the nose of the board.
;Nose-block: Similar to a tail-block, but performed by standing on the nose while grabbing the tail of the board.
Tweaks and variations
;One-footed: Tricks performed with one foot removed from the binding (typically the rear foot) are referred to as one-footed tricks. One footed tricks include fast plants in which the rear foot is dropped and initiates a straight air or rotation, the boneless, which is a fast-plant with a grab; and the no-comply, which is a front-footed fast plant.
;Shifty: An aerial trick in which a snowboarder twists their body, rotating their board 90° and then returning it to its original position before landing. This trick can be performed frontside or backside, and also in variation with other tricks and spins.
;Stiffy: Any grab where both the legs are boned-out (straightened as much as possible). Typically performed as a variation of a mute or frontside grab.
;Stink-bug: Grabbing Frontside or Mute with the rider's elbow passing to the inside of the knees. Style conventions dictate that during a grab, the elbow should be positioned to the outside of the knee.
;Tuck knee: Where the knee of either leg is dropped down to touch the top of the board. When referring to snowboarding it means that the rider attempts to put their knee on the board by putting their knee underneath the torso and then pulling down to the board.
;Tweak: A term used in western ski areas for when a trick is highly refined in movement, such as with legs or arms fully extended, to give maximum aesthetic quality to a trick. Demonstrates high technical ability, much like in gymnastics.
;Poke: A grab trick in which the front leg only or back leg only is boned-out.
Miscellaneous tricks and identifiers
;Jib : To ride on any surface that is not snow, or to ride on any feature in a non-traditional way. I.e. tapping or spinning on a death cookie or snow embankment.
;Butter : While traveling along the surface of the snow, this trick is performed by pressuring either the nose or tail of the snowboard in such a way that the opposite half of the snowboard lifts off of the snow, allowing for a pivot-like rotation. A butter can be performed as a partial rotation (90°), which is then reverted, as a continuous rotation (180°, 360°, etc.), or as a lead-in to an aerial maneuver. (butters are similar to blunt slides in skateboarding)
;Manual; Nose manual: While riding along the snow, pressuring the nose or tail such that the opposite end of the board is raised in the air.
;Pretzel: Concluding a slide trick with a 270° spin opposite the direction in which you did a rotation during the trick's initiation.
;Sameway or Bagel: Like a Pretzel, but spinning 270° off the rail in the same direction as you got on.
;Disaster: When riding a wall ride, the rider performs a backside or frontside 180° spin and then stalls on the top of the wallride
;Bonk: To tap an object or obstacle with your board.
;Penguin Walk: To 'walk' while strapped into a snowboard by alternatively springing from nose to tail, propelling the snowboarder forward in a walking fashion. Also known as a "Crab" or "Duck" walk. This is an easy way to drop in to a slope after strapping in once you have the hang of it.
;Tail or Nose Tap: Quickly tapping your tail or nose on a feature in the snow, or quickly tapping your nose or tail on the end of a rail or box just before you ride off of it.
;Revert: To continue spinning on the snow after landing a jump in which a spinning trick was performed. This typically occurs unintentionally when the snowboarder cannot stop rotating as they land their trick. Alternatively, this term can refer to a 'return' to riding position after performing a butter or rail trick in which there was some rotation performed. In this case, it is often the reversal of a prior, partial rotation, returning the snowboarder to their original stance. For example, a revert carve, starts as a normal toe side carve, but then swivels a backside 180, and exits carving the opposite direction riding toe sided switch.
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